Winter League |
| Tourney Date: 01/22/2012 - 03/11/2012 |
Sorry, registration has ended.Summary | Current Registrants |
Portland Ultimate Winter League!!! Portland Ultimate brought you Summer League, Clambake, Get the Led Out, Boot, The Boot and Rally Tournament, The Maine HS Ultimate League, Fight the Night and SESO. We are now ready to offer you Winter Indoor Ultimate!!! On Sunday January 22nd, Portland Ultimates' first indoor winter session starts. All games will be played at the Portland Sports Complex, which is located at 512 Warren Ave, right next to the Home Depot. Start times are either 12:30 or 1:30. The league will run for 8 weeks and Each team will get a bye week. Winter League games will be run just like the SESO tournaments, but instead of 1/2 hour of play, you will get 1 full hour of play!! 2 28 minute halves. Talk about non stop action!! Teams will be set via a Hat Draw. Spots are granted on a first PAID, first served basis. To be considered signed up, you must submit a registration form as well as pay your $70. Otherwise, your registration is invalid and doesn't get counted toward the caps. We will be capping the amount of players to 100. If you want to play, you gotta pay. No showing up for the first game and expecting to play of you haven't paid!!! Dates are:
GAME RULES Winter League Game Rules Summary
Game Length
Timeouts
Start of Play The game starts by one team pulling to the other. Team captains flip, ro-sham, etc. in order to determine which team pulls and which team receives and at which end of the field. Scoring A score is made when a team catches the disc in the opposing team's endzone. Unlike standard Ultimate, after a point is made, teams do not return to their endzone and pull for the next point. Instead, the team that scored drops the disc where they caught it and the opposing team takes possession at that spot and tries to score in the opposite endzone. This means there is constant play. Subbing Since there is constant play, subbing is done on the fly, hockey style. An area on the sideline is designated as the subbing area for each team. When a player wants to sub out, that person runs over to the subbing area and tags the next player to come in. The player entering the game cannot be on the playing field until they have been tagged. The player entering the game should be in contact with the sideline, no more than 15 yards from the center line of the field until tagged. If a subbing player runs onto the field without tagging, or comes into the field of play to make the tag, "violation" may be called by the opposing team. Play resumes similar to a "pick" call, with the infracting player starting from the subbing area. If a team is playing with too many players on the field, the opposing team can call "violation" to stop play. If one team is indeed playing with too many players, the opposing team is awarded one point. Play resumes similar to a "foul" call:
Possession is unaffected by this call. Turnovers If the disc is turned over in the endzone, the opposing team takes possession and is able to walk the disc up to the goal line. On the other hand, when a score occurs, the opposing team must take possession where the score was caught. If the disc hits the curtain/wall, ceiling, cables or the rafters, it is considered out of bounds and is a turnover. The opposing team takes possession at the point nearest to the playing field where the disc comes to rest. Where the disc initially went out of bounds does not matter, unlike regular Ultimate. |